In comparison to Corvo from Dishonored, Agent 47 acts like a lame duck. In general Absolution is controlled rather slowly, which is actually desired. In this author's opinion, there's room for improvement here. For the actions 'take', 'carry' and 'use' there are three different keys. It's a shame that IO Interactive overloaded the controls a little bit. Great: if two objects are directly next to each other, you can use a key to switch your covering at lightning speed. With a click of the space bar Agent 47 huddles himself against numerous objects, like bushes, walls or crates. Among the most vital is the new covering system. In the garden of the sophisticated property, not only do we learn the general controls, but we are also acquainted with some of the finer points. Only seconds into the game we have to smile to ourselves: instead of driving up in a dark limousine (or something of that nature), Hitman shows up in a brightly-colored ice cream truck (see image).Ībsolution uses the first mission as an extensive tutorial.
The bald man in a suit accepts the proposition, and makes his way over to Diana's safe-house. Why? Well, supposedly the woman compromised the company's own network and had all the agents busted. As Absolution starts off, the main character (a genetically enhanced clone) must eliminate his old employer, Diana. We deem the introduction to the new Hitman narrative a complete success.