This article discusses the ludic and narrative presentation of non-hegemonic masculinities in BioWare's Mass Effect trilogy from a queer game studies perspective (Ruberg & Shaw 2017).
Who is represented and how? Who has voice and agency and who is marginalised or silenced? These questions are as crucial to videogames as they are to novels or films. However, the terms of inclusion/ exclusion warrant careful critical attention. The Canadian developer BioWare's much applauded inclusion of same-sex romance options in mass-market games has rightfully been received as a crucial step towards greater inclusivity and recognition of LGBTQ* identifying audiences.
No Straight Answers: Queering Hegemonic Masculinity in BioWare’s Mass Effect by Theresa Krampe Abstract